Prophecy of Evil

I find the conventional concept of twin afterlives to be somewhat creatively limiting. I still use Hell (or something like it) in my works, but I've found the tabletop RPG setting Planescape's interpretation of cosmology to be the most conducive to interesting plots and concepts. (With my own adjustments.)

See, it's one thing to write a strip about the bureaucracy of Hell, and it's another entirely to write a strip where Hell's bureaucracy comes into conflict with an entirely different brand of Hell that prefers disorganized torment.

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